Es ist Dienstag! Was passiert Dienstags? Richtig! Die Amerikaner bekommen ihren Patch. Einen Tag vor uns in der großen, weiten Welt von Warcraft!  Und was alles passiert ist! Nicht der Patch alleine, hat mein Interesse geweckt, viel mehr die Spekulationen um das nicht angekündigte WoW feature in Warlords of Draenor, dem neuen AddOn. Doch der über Hammer kommt noch! Stell dir vor: Der Charackter-Boost soll 60 $ (Dollar) kosten, das heißt bei uns schlägt der mit ca. 50 € zu Buche!

Man man man… ich komme damit gerade nicht klar. Sechzig Dollar! Dafür kauf ich mir sonnst ganze Spiele… Wie kommen die darauf das der Level-Boost soviel wert ist? Jetzt haben wir sogar eine offizielle Zahl und wissen wie-viel ein Charakter auf maximal Level wert ist, natürlich ohne Equip. Siehst du auch schon die Dollarnoten in den Augen der Account-Seller?

Doch diese Neuigkeit ist ja bisher nicht die Einzige, die heute rein gekommen ist. Via Twitter wurde verkündet das wir sehr bald was über den Vorverkauf hören werden. Entweder machen die den echt erst heute Nacht scharf, wenn Wartungsarbeiten in Europa sind oder sie starten den Vorverkauf wirklich erst nächste oder übernächste Woche. Kann auch gut sein das Sie den Release von TESO abwarten um denen das Wasser abzugraben. Marketing technisch wäre es ja genau richtig. Wer sich das WoW-AddOn vorbestellt, vor allem Digital über das Battle.net, hat nicht unbedingt dann noch das Geld sich direkt TESO einzuverleiben. Da müssen viele abwägen.

War das erstmal verdaut kam auch ein Gewitter an Nachrichten auf der US-Seite. Dort erklären die Entwickler das sie Änderungen bezüglich des PvP-Spiels in WoD machen würden. Es wurde ja auf der BlizzCon groß angekündigt, das ein neuer Arena-Modus ins Spiel Einzug erhalten würde.  Die Herausforderung des Gladiators. Dieser spezielle Spielmodus war an Saisons gekoppelt und sollte mit einem verbesserten Matchmaking System (quasi dem System was in StarCraft oder Hearthstone die Spieler filtert die gegen einander antreten können) und unterschiedlichen Liegen aufwarten. Das Ganze sollte PvP in WoW viel spannender und vor allem Fairer machen. Damit würden Sie auch eine komplett andere Spielergruppe ansprechen die PvP wesentlich Professioneller in der Arena spielt als andere. In besagten Neuigkeiten wurde aber heute verkündet, diese Idee sterben zu lassen. Man hätte nach langem Abwegen und diskutieren die Idee verworfen weil durch diesen Modus viel zu viele Spieler ausgeschlossen würden wenn eine Saison erstmal im vollen Gange ist. Klar ist ja ein geschlossenes System. Eines der mega Features auf die ich mich gefreut habe weniger… Mit der Neuigkeit ging es dann natürlich weiter. Man wolle einen Skyrimsh-Modus in die Arena bringen mit dem es dann möglich sei mit freunden oder alleine fix ein paar Arena Kämpfe ohne Wertung hinzulegen. Wuasi einen Freien-Arena Modus. Als Belohnung bekommt man dann wohl Ehre.  Einen Zuschauer-Modus mit Möglichkeit Arenakämpfe per Einladungen zu organisieren soll es obendrein dazu geben…. Ganz ehrlich? Ein nettes Feature aber den Herausforderung-Modus des Gladiators, kann man damit dennoch nicht ersetzen. Sehr, sehr schade drum.

Fast vergessen: Was ist denn nun mit dem unangekündigten Feature? Es wurde ja vor 5.4 lange Spekuliert und der Flex war es ja nicht. Ghostcrawler wollte das Feature auch nicht ausplaudern als er von Blizzard nach Riot ging aber heute wurden ebenfalls via Twitter gemeldet das dieses Feature wohl mit PvP zu tun haben könnte. Steht das in Verbindung mit dem Wegfall von „Herausforderung des Gladiators“? Oder meinen die sogar diesen komischen Spectator-Modus?  Man darf gespannt sein den Informationen werden wohl bald folgen.

Der Level 90 Charakter-Boost

Der Preist für Level 90 Boost!

Änderung des PVP’s in WoD

Warlords of Draenor will introduce tons of new features and updates to improve and expand upon many aspects of World of Warcraft, including the PvP experience. We gave you a first look at some of our PvP plans BlizzCon, and as with any development process, plans can sometimes change as they—well—develop. We’d like to share a few of those changes with you today.

The Tale of Trial of the Gladiator
At BlizzCon, we unveiled plans for a new form of ranked Arena competition called the Trial of the Gladiator, a mode of play that would available during certain hours and which would require players to use a special Trial-only set of gear. The goal was to concentrate high-level competition to specific times, to better match players against competitive opponents, and to make exploitation more difficult.

While there were a lot of potential benefits to that system, ultimately we agree with some of the concerns community has raised about the way it worked. Ultimately, players who couldn’t play during the pre-set times for Trial of the Gladiator might feel like they’re missing out, and it was possible that normal Arena games would lose a lot of their replay value without rating to push for. Because of these issues, we’ve decided not to continue development of Trial of the Gladiator and to focus our efforts on giving players more ways to find PvP that suits them—so here’s what we’re doing instead:

Arena for Everyone: Skirmishes
You might recall the Skirmish feature that went alongside ranked Arena play when that feature was first introduced. It was virtually identical to ranked play, with the exception that there was no ladder or rating involved. However, Skirmishes felt very redundant at the time, and few players took advantage of them, so they were removed with the release of Cataclysm. However, as more and more players get involved in PvP, a higher demand for a form of “lower-pressure” Arena gameplay made us think it was time to revisit the Skirmish idea . . . and make a few important improvements along the way.

In Warlords of Draenor, Skirmishes will return as a form of unranked Arena play that will allow you to queue for 2v2 or 3v3 battles with friends or by yourself. Winning a Skirmish will reward you with Honor and a random bonus, which could be gold, more Honor, a small amount of Conquest Points, or possibly something entirely different. We think this will be a great way for players who haven’t tried Arenas before to get their feet wet, and will allow experienced players to experiment with alternate specs or builds without worrying about tanking their rating.

But Wait, There’s More: Spectator Invite System
While Skirmishes should provide a great opportunity for some more laid-back PvP gameplay, we also wanted to address top-end competition as well. Tournament organizers, often with the use of various third-party add-ons, have been able to piece together a “spectator mode” of sorts and run online tournaments, but they’ve been required to jump through several hoops to actually make that work. We’d like to simplify that process and put more power in the hands of add-on developers so that community-run tournaments will be easier to organize, manage, and broadcast.

Our new Spectator Invite system will allow a match organizer to invite two teams to play against each other in a PvP spectacle called a War Game. Then, when the match begins, everyone in the match organizer’s party will be able to watch those two teams duke it out. We’ll also be opening this feature up to add-on developers so they can come up with tools for tournament organizers to customize how the match is presented on the screen. Finally, we’ll be providing Tournament Mode gear—a special set of gear that can only be used in War Games—to help tournament runners ensure that all players are on equal footing.

We’re excited for these new features, and we feel they’ll allow a much broader spectrum of players to be able to find a type of PvP gameplay they enjoy. Whether you’re looking to compete against the best of the best in a tournament or just want to hang out and relax with a little bloodshed, we hope these updates provide something for the PvPer in you.

 

Twitter Nachrichten

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Patchnotes 5.4.7

Classes

  •  Druid
    • Talents
      • Heart of the Wild now provides the following benefits from PvP Power when activated.
        • Restoration Druids now receive 50% of their PvP Power applied towards damage while the ability is active (down from 100%).
        • Feral and Balance Druids now receive 100% of their PvP Power applied towards healing while the ability is active (down from 120%).
  •  Rogue
    • Talents
      • Nerve Strike now causes a successful Kidney Shot or Cheap Shot to also reduce the damage dealt by player targets by 25% (down from 50% for player targets). No changes to the talent when used against non-player targets.
  •  Warlock
    • Demonology
      • Felguard Legion Strike and Wrathguard Mortal Cleave now reduces the effectiveness of any healing received for 6 seconds (up from 5 seconds) so the pet can maintain the effect without Haste.
  •  Warrior
    • General
      • Disrupting Shout and Pummel now both share a 15-second cooldown when either ability is used. Disrupting Shout 40-second cooldown remains unchanged but the ability will be unavailable for 15 seconds after using Pummel.

Creatures

  • Celestials now drop Season 15 Prideful Gladiator gear in place of Season 14 Grievous Gladiator gear.
  • Rare spawns in Krasarang Wilds now award Honor Points only when they are defeated for the first time each day.
  • NPC guards around PvP vendors on the Serpent’s Spine have been upgraded to have more health and deal more damage.

Raids, Dungeons, and Scenarios Siege of Orgrimmar

  • Garrosh Hellscream and Minions of Y’Shaarj now have less health on 10-player Heroic difficulty.
  • Unstable Iron Stars now triggered when 4 or more players are together (up from 3 players) on 10-player Heroic difficulty.

PvP

  • Season 15 has begun! With the start of the new season, Prideful Gladiator gear, and weapons are now available for purchase.
  • Season 14 Grievous Gladiator gear and weapons can now be purchased using Honor Points instead of Conquest Points.
  • Base Resilience for level-90 players is now 77% (up from 72%). Base Resilience for players below level 90 remain at 40%.
  • Resilience Diminishing Returns curve for Resilience has been adjusted for the new base resilience value to maintain the same value per point of Resilience as previously.
  • Battle Fatigue now reduces healing received while in PvP combat by 60% (up from 55%).
  • Gladiator’s Distinction, the set bonus for wearing two PvP trinkets, now grants 5280 Resilience (up from 2600).

Battlegrounds and Arenas

  • Arenas
    • For the 2v2 Arena bracket, Dampening is now applied to the match starting at the 5 minute mark (down from 10 minutes).
    • For 3v3 and 5v5 Arena brackets, there is no change. Dampening will continue to be applied at the 10 minute mark.
  • Alterac Valley
    • The following NPCs now have more health and deal more damage.
      • Alliance: Vanndar Stormpike, Balinda Stonehearth, Stormpike Defenders, Stormpike Bowman, and all Marshals.
      • Horde: Captain Galvangar, Drek’thar, Frostwolf Guardian, Frostwolf Bowman, and all Warmasters.
    • The following NPCs are now immune to disarm, daze, and Death Grip.
      • Alliance: Vanndar Stormpike, Balinda Stonehearth
      • Horde: Captain Galvangar, Drek’thar
      • Terrain outside of Frostwolf Keep has been modified to prevent players from jumping over the walls.

Items

  • The following items sold by Mistweaver Ai on the Timeless Isle have been raised to item level 489 (up from item level 476). This change is retroactive to all items that had been purchased previously.

 

  • Cloudscorcher Greatstaff
  • Contemplation of Shaohao
  • Daylight Protectorate
  • Featherdraw Longbow
  • Hozen Can Opener
  • Ordon Sacrificial Dagger
  • Pandaren Peace Offering
  • Scavenged Pandaren Dagger
  • Shield of the Eternal Noon
  • Yak-Herder’s Longstaff

UI

  • BattleTag™ or Real ID friends are now only able to send 10 chat messages every 10 seconds over Battle.net® chat. User Interface Add-Ons should use the new send function and receive events to send communications information.

Isle of Thunder

  • Resolved a bug where walls on the Isle of Thunder may incorrectly revert to an earlier progression stage.

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